Skill Leverage
Experienced member
- Messages
- 1,316
- Likes
- 186
Solution to the Gecko revolver problem from 'Think you know probability?'
Thought I would post this in a new thread, since it's an entirely different problem, and a brain-tingling one at that... Apologies to those of you who read it before I had realised my mistake; apologies to everyone else for being the world's most boring man.
For those of you not reading the other thread, Mr Gecko posed the following problem:
http://www.trade2win.com/boards/general-trading-chat/53502-think-you-know-probability.html
You have a 6-chamber revolver with multiple firing pins, containing 2 bullets in adjacent chambers. You put the gun to your head, pull the trigger once and get a click. If you are forced to pull the trigger again, should you re-spin the cylinder, or just fire again?
Now, I am going at a pretty fast rate with this, and it's been a while since I've attacked such a problem, so apologies for any glaring mistakes I make. I am going to tackle the situation for 2 firing pins in random positions, and have done so as follows:
At first I believed that for 2 firing pins we would need to know their configuration in order to achieve a solution; I have however come to the conclusion that for 2 firing pins we do not need to know the configuration of firing pins in order to be quantitative, since a) we know the bullets are adjacent, and b) we can visualise each scenario. The configuration does, however, affect our ultimate decision.
OK, here goes... In a 6-barrel gun, with 2 firing pins:
Initial conditions
Number the Firing Pins FP1 and FP2 (with FP1 always being the least-clockwise firing pin), number the chambers 1 - 6 (clockwise), with 2 bullets loaded in adjacent chambers. The firing pins hit 2 unknown chambers, which then rotate clockwise as part of the cylinder.
Calculation
We must first calculate the odds of dying should we re-spin the cylinder:
The odds of hitting a bullet, where there are 2 bullets and 2 firing pins in a 6-barrel gun:
P(hitting a bullet) = P(FP1 having a bullet, FP2 not) + P(FP1 not having a bullet, FP2 having one) + P(both having a bullet) = (2/6 * 4/5) + (4/6 * 2/5) + (2/6 * 1/5) = 0.6
We therefore have a 40% chance of survival, should we re-spin the cylinder.
Multiple Scenarios
Now, if the first pull of the trigger produces a blank, there are 3, rather than 1 ways of you dying - a bullet has moved into FP1's chamber, a bullet has moved into FP2's chamber, or a bullet has moved into both.
We know that two of the empty chambers have rotated out of play, leaving 4 chambers, 2 of which contain bullets which are adjacent. Since the bullets are adjacent, the probability of FP1 and FP2 now striking bullets is zero. The only way of us dying is if the two bullets immediately preceded either Firing Pin. This leaves us with three scenarios, assuming the first pull of the trigger produced a click:
Scenario 1 - The firing pins are adjacent - if the firing pins are adjacent, the only way we can die is if the two bullets were immediately behind FP1 - there cannot be 2 bullets immediately after FP2 however, since by definition there would have had to be a bullet in FP2 the previous pull, hence no click; therefore there is only two combinations out of three possibles (Thanks to Trendie here for correcting me) in which we survive - we have a 66.67% chance of survival should we pull the trigger again, compared with a 40% chance should we re-spin - we therefore pull the trigger again.
Scenario 2 - The pins are one chamber apart -if the pins are one chamber apart, there can be no bullet between the two FPs, leaving a 3-chamber 'half' of the cylinder in which the bullets remain.
There are 2 combinations of 2 adjacent bullets in 3 adjacent chambers, one of which will kill us, one of which won't. This gives us a 50/50 chance of survival should we pull the trigger again; we must, therefore, pull the trigger again.
Scenario 3 - The pins are more than one chamber apart - if the pins are more than one chamber apart, by definition in a 6-chamber cylinder they must be 2 chambers apart, and thus opposite one another.
Since the bullets are adjacent and a click was achieved on the last pull, it is certain death if we pull the trigger a second time - the bullets must have been in either of the 2-chamber gaps between the 2 firing pins, and therefore one must have rotated into a firing position. Therefore, to avoid certain death, we re-spin the cylinder.
Conclusion
In conclusion, when dealing with a gun with 2 randomly-located firing pins and 6 chambers containing 2 adjacent bullets, we must know the configuration of the firing pins in order to determine the correct action:
For all situations other than the firing pins being two chambers apart, we must pull the trigger again. If the pins are indeed two chambers apart, we die unless we re-spin the cylinder.
In either case, our chances of surviving both shots are slim to say the least.
That took waaaay longer than I thought it would; I hope that it's understandable, and indeed correct.
SL
Thought I would post this in a new thread, since it's an entirely different problem, and a brain-tingling one at that... Apologies to those of you who read it before I had realised my mistake; apologies to everyone else for being the world's most boring man.
For those of you not reading the other thread, Mr Gecko posed the following problem:
http://www.trade2win.com/boards/general-trading-chat/53502-think-you-know-probability.html
You have a 6-chamber revolver with multiple firing pins, containing 2 bullets in adjacent chambers. You put the gun to your head, pull the trigger once and get a click. If you are forced to pull the trigger again, should you re-spin the cylinder, or just fire again?
Now, I am going at a pretty fast rate with this, and it's been a while since I've attacked such a problem, so apologies for any glaring mistakes I make. I am going to tackle the situation for 2 firing pins in random positions, and have done so as follows:
At first I believed that for 2 firing pins we would need to know their configuration in order to achieve a solution; I have however come to the conclusion that for 2 firing pins we do not need to know the configuration of firing pins in order to be quantitative, since a) we know the bullets are adjacent, and b) we can visualise each scenario. The configuration does, however, affect our ultimate decision.
OK, here goes... In a 6-barrel gun, with 2 firing pins:
Initial conditions
Number the Firing Pins FP1 and FP2 (with FP1 always being the least-clockwise firing pin), number the chambers 1 - 6 (clockwise), with 2 bullets loaded in adjacent chambers. The firing pins hit 2 unknown chambers, which then rotate clockwise as part of the cylinder.
Calculation
We must first calculate the odds of dying should we re-spin the cylinder:
The odds of hitting a bullet, where there are 2 bullets and 2 firing pins in a 6-barrel gun:
P(hitting a bullet) = P(FP1 having a bullet, FP2 not) + P(FP1 not having a bullet, FP2 having one) + P(both having a bullet) = (2/6 * 4/5) + (4/6 * 2/5) + (2/6 * 1/5) = 0.6
We therefore have a 40% chance of survival, should we re-spin the cylinder.
Multiple Scenarios
Now, if the first pull of the trigger produces a blank, there are 3, rather than 1 ways of you dying - a bullet has moved into FP1's chamber, a bullet has moved into FP2's chamber, or a bullet has moved into both.
We know that two of the empty chambers have rotated out of play, leaving 4 chambers, 2 of which contain bullets which are adjacent. Since the bullets are adjacent, the probability of FP1 and FP2 now striking bullets is zero. The only way of us dying is if the two bullets immediately preceded either Firing Pin. This leaves us with three scenarios, assuming the first pull of the trigger produced a click:
Scenario 1 - The firing pins are adjacent - if the firing pins are adjacent, the only way we can die is if the two bullets were immediately behind FP1 - there cannot be 2 bullets immediately after FP2 however, since by definition there would have had to be a bullet in FP2 the previous pull, hence no click; therefore there is only two combinations out of three possibles (Thanks to Trendie here for correcting me) in which we survive - we have a 66.67% chance of survival should we pull the trigger again, compared with a 40% chance should we re-spin - we therefore pull the trigger again.
Scenario 2 - The pins are one chamber apart -if the pins are one chamber apart, there can be no bullet between the two FPs, leaving a 3-chamber 'half' of the cylinder in which the bullets remain.
There are 2 combinations of 2 adjacent bullets in 3 adjacent chambers, one of which will kill us, one of which won't. This gives us a 50/50 chance of survival should we pull the trigger again; we must, therefore, pull the trigger again.
Scenario 3 - The pins are more than one chamber apart - if the pins are more than one chamber apart, by definition in a 6-chamber cylinder they must be 2 chambers apart, and thus opposite one another.
Since the bullets are adjacent and a click was achieved on the last pull, it is certain death if we pull the trigger a second time - the bullets must have been in either of the 2-chamber gaps between the 2 firing pins, and therefore one must have rotated into a firing position. Therefore, to avoid certain death, we re-spin the cylinder.
Conclusion
In conclusion, when dealing with a gun with 2 randomly-located firing pins and 6 chambers containing 2 adjacent bullets, we must know the configuration of the firing pins in order to determine the correct action:
For all situations other than the firing pins being two chambers apart, we must pull the trigger again. If the pins are indeed two chambers apart, we die unless we re-spin the cylinder.
In either case, our chances of surviving both shots are slim to say the least.
That took waaaay longer than I thought it would; I hope that it's understandable, and indeed correct.
SL
Last edited: