PaterMaximus
Newbie
- Messages
- 1
- Likes
- 0
I generate several Z heat maps (X,Y, Z=performance) by varying the X and Y functions. I want to pick the best X,Y functions based on the heat maps.
A heat map with a smoother surface is better than a rough one. Also, one that separates high performance from low performance is paramount.
Any ideas on how to algorithmicly use these two(or more) criteria to pick the "best" heat map?
A heat map with a smoother surface is better than a rough one. Also, one that separates high performance from low performance is paramount.
Any ideas on how to algorithmicly use these two(or more) criteria to pick the "best" heat map?